| #include <metal_stdlib> | 
 | using namespace metal; | 
 |  | 
 | template<typename T, size_t N> | 
 | struct tint_array { | 
 |   const constant T& operator[](size_t i) const constant { return elements[i]; } | 
 |   device T& operator[](size_t i) device { return elements[i]; } | 
 |   const device T& operator[](size_t i) const device { return elements[i]; } | 
 |   thread T& operator[](size_t i) thread { return elements[i]; } | 
 |   const thread T& operator[](size_t i) const thread { return elements[i]; } | 
 |   threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } | 
 |   const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } | 
 |   T elements[N]; | 
 | }; | 
 |  | 
 | struct tint_packed_vec3_f32_array_element { | 
 |   packed_float3 packed; | 
 | }; | 
 |  | 
 | struct tint_module_vars_struct { | 
 |   threadgroup tint_array<tint_packed_vec3_f32_array_element, 3>* v; | 
 | }; | 
 |  | 
 | float3x3 foo(tint_module_vars_struct tint_module_vars) { | 
 |   threadgroup_barrier(mem_flags::mem_threadgroup); | 
 |   tint_array<tint_packed_vec3_f32_array_element, 3> const v_1 = (*tint_module_vars.v); | 
 |   float3x3 const v_2 = float3x3(float3(v_1[0u].packed), float3(v_1[1u].packed), float3(v_1[2u].packed)); | 
 |   threadgroup_barrier(mem_flags::mem_threadgroup); | 
 |   return v_2; | 
 | } |