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5d40b8c129c1496b8138511c816f1b9f33fecb12
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test
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tint
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expressions
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bitcast
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let
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48bit
/
vec3f16-vec3f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f16vec3 a
=
f16vec3
(
1.0hf
,
2.0hf
,
3.0hf
);
f16vec3 b
=
a
;
}