commit | 5da990b0a42a69f5275f8105a4ae4ec64a5e8647 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Mar 30 16:29:37 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 30 16:29:37 2021 +0000 |
tree | f60ba107021fa55bd0c250580489c168bb79a55c | |
parent | eef7a6a58c636160bf2d0b2f0ba4cef1954994a8 [diff] |
Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint Bug: tint:690 Change-Id: If3bdba33f843885c7e056b68b361d890a7a58c04 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46376 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.