Rolling 2 dependencies

Roll third_party/SPIRV-Tools/ 18b3b9456..f8d7df760 (2 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/18b3b94567a9..f8d7df760c81

$ git log 18b3b9456..f8d7df760 --date=short --no-merges --format='%ad %ae %s'
2020-01-14 jaebaek Fix OpLine bug of merge-blocks pass (#3130)
2020-01-13 afdx spirv-fuzz: add dead blocks (#3135)

Roll third_party/shaderc/ dc2172c08..df0e683b5 (4 commits)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/dc2172c083f6..df0e683b5835

$ git log dc2172c08..df0e683b5 --date=short --no-merges --format='%ad %ae %s'
2020-01-15 rharrison Fix incorrect casing on flags in docs (#957)
2020-01-14 rharrison Convert get_shader_resources to return ptr instead of ref (#955)
2020-01-14 rharrison Convert spvc messages internal struct to be a vector (#952)
2020-01-13 rharrison Rolling 5 dependencies (#953)

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: Ib97af2147dd6c17f9e71ff1c3cf8200e4b353fdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15160
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: 15480c6ba1a3d37564e9eeeb65d24f0a800291e6
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. codereview.settings
  16. CONTRIBUTING.md
  17. dawn.json
  18. dawn_wire.json
  19. DEPS
  20. LICENSE
  21. OWNERS
  22. PRESUBMIT.py
  23. README.chromium
  24. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.