| layout(location = 0) in float none_1; |
| layout(location = 1) flat in float tint_symbol_3; |
| layout(location = 2) in float perspective_center_1; |
| layout(location = 3) centroid in float perspective_centroid_1; |
| layout(location = 4) in float perspective_sample_1; |
| layout(location = 5) in float linear_center_1; |
| layout(location = 6) centroid in float linear_centroid_1; |
| layout(location = 7) in float linear_sample_1; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| void tint_symbol_1(In tint_symbol_2) { |
| In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1); |
| tint_symbol_1(tint_symbol_4); |