| int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { |
| const uint e = (offset + count); |
| const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); |
| return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx))); |
| } |
| |
| void f_1() { |
| int3 v = (0).xxx; |
| int3 n = (0).xxx; |
| uint offset_1 = 0u; |
| uint count = 0u; |
| const int3 x_18 = v; |
| const int3 x_19 = n; |
| const uint x_20 = offset_1; |
| const uint x_21 = count; |
| const int3 x_16 = tint_insert_bits(x_18, x_19, x_20, x_21); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| f_1(); |
| return; |
| } |