| #version 310 es |
| |
| ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| void f_1() { |
| ivec3 v = ivec3(0); |
| ivec3 n = ivec3(0); |
| uint offset_1 = 0u; |
| uint count = 0u; |
| ivec3 x_18 = v; |
| ivec3 x_19 = n; |
| uint x_20 = offset_1; |
| uint x_21 = count; |
| ivec3 x_16 = tint_insert_bits(x_18, x_19, x_20, x_21); |
| return; |
| } |
| |
| void f() { |
| f_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |