| #version 310 es |
| |
| uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| void f_1() { |
| uvec3 v = uvec3(0u); |
| uvec3 n = uvec3(0u); |
| uint offset_1 = 0u; |
| uint count = 0u; |
| uvec3 x_17 = v; |
| uvec3 x_18 = n; |
| uint x_19 = offset_1; |
| uint x_20 = count; |
| uvec3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); |
| return; |
| } |
| |
| void f() { |
| f_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |