commit | b7ff90f7c6343b596dcd02583d32a33f76748e83 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Jun 05 21:22:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 05 21:22:34 2024 +0000 |
tree | ff7db3134ad448aca4baec388626209326f81412 | |
parent | be24168220796f885099b29d11caed55c102f5ea [diff] |
Implement LoadResolveTexture in vulkan. Using 2 subpasses Bug: dawn:1710 Change-Id: If1c2ddcbadc502388f01ba56ccd0fc6966a4b5b1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187562 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.