commit | 5e35dab340375e2265ff02bbd9e2831d022f7c28 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Sat Feb 03 00:23:04 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Feb 03 00:23:04 2024 +0000 |
tree | a5c8288ad93d826c4b78bdd2d752afdb1be6cd95 | |
parent | 90f4d8c7af862907e59199b453a691638ef5fbbb [diff] |
Fixes missing tier-ing for texture related limits. - Note the previous roll already removed the expectations for the tests in PS1. - Before this fix, the texture dimension limits were not being tiered. After this they should be tiered, but the error tests should still pass because https://chromium-review.googlesource.com/c/chromium/src/+/5247632 disables tiering explicitly instead of as a bug for the tests. Bug: dawn:1960 Change-Id: I90a434eab661395f9811e6a8e50037a0ceaf47a7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/172329 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.