| // Copyright 2022 The Dawn & Tint Authors | 
 | // | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are met: | 
 | // | 
 | // 1. Redistributions of source code must retain the above copyright notice, this | 
 | //    list of conditions and the following disclaimer. | 
 | // | 
 | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
 | //    this list of conditions and the following disclaimer in the documentation | 
 | //    and/or other materials provided with the distribution. | 
 | // | 
 | // 3. Neither the name of the copyright holder nor the names of its | 
 | //    contributors may be used to endorse or promote products derived from | 
 | //    this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
 | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
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 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // File generated by 'tools/src/cmd/gen' using the template: | 
 | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
 | // | 
 | // To regenerate run: './tools/run gen' | 
 | // | 
 | //                       Do not modify this file directly | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |  | 
 | // flags: --hlsl-shader-model 62 | 
 |  | 
 |  | 
 | enable f16; | 
 |  | 
 | @group(0) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>; | 
 |  | 
 |  | 
 | // fn normalize(vec<3, f16>) -> vec<3, f16> | 
 | fn normalize_39d5ec() -> vec3<f16>{ | 
 |   var arg_0 = vec3<f16>(1.h); | 
 |   var res: vec3<f16> = normalize(arg_0); | 
 |   return res; | 
 | } | 
 | @fragment | 
 | fn fragment_main() { | 
 |   prevent_dce = normalize_39d5ec(); | 
 | } | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn compute_main() { | 
 |   prevent_dce = normalize_39d5ec(); | 
 | } | 
 |  | 
 | struct VertexOutput { | 
 |     @builtin(position) pos: vec4<f32>, | 
 |     @location(0) @interpolate(flat) prevent_dce : vec3<f16> | 
 | }; | 
 |  | 
 | @vertex | 
 | fn vertex_main() -> VertexOutput { | 
 |   var out : VertexOutput; | 
 |   out.pos = vec4<f32>(); | 
 |   out.prevent_dce = normalize_39d5ec(); | 
 |   return out; | 
 | } |