blob: 3b6dd3b8ef7571828c4ed06b3b467b1bcbc72b8d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureLoad_7bee94(texture2d_ms<int, access::read> tint_symbol_1) {
int4 res = tint_symbol_1.read(uint2(uint2(0u)), 1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_ms<int, access::read> tint_symbol_2) {
textureLoad_7bee94(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_ms<int, access::read> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_ms<int, access::read> tint_symbol_4 [[texture(0)]]) {
textureLoad_7bee94(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_ms<int, access::read> tint_symbol_5 [[texture(0)]]) {
textureLoad_7bee94(tint_symbol_5);
return;
}