blob: fc8a980c3c7fae5e0d91e88a5f0c4ff2927285cf [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_17e988() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), (0).xx);
}
void fragment_main() {
textureSample_17e988();
return;
}