SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler2DArrayShadow arg_0_arg_1; | |
void textureSample_60bf45() { | |
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), ivec2(0)); | |
} | |
void fragment_main() { | |
textureSample_60bf45(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:7: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile | |
ERROR: 0:7: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |