blob: 503a1bc1b3b1468d56349459643a44f336614166 [file] [log] [blame]
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1u), ivec2(0));
}
vec4 vertex_main() {
textureSampleLevel_f3b2c8();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1u), ivec2(0));
}
void fragment_main() {
textureSampleLevel_f3b2c8();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(1u), ivec2(0));
}
void compute_main() {
textureSampleLevel_f3b2c8();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}