blob: 168d30f7af2b00cc540b74e2e11031c15bdabfe2 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
void textureNumLevels_d8f73b() {
int4 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
uint res = tint_tmp.w;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_d8f73b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_d8f73b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_d8f73b();
return;
}