blob: 0d5a4b06dde09d76400774bf956c994d7bf2852a [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_3d<u32>;
fn textureNumLevels_60d9b8() {
var res : u32 = textureNumLevels(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_60d9b8();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLevels_60d9b8();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLevels_60d9b8();
}