Revert "Range Analysis: Get loop exit condition from body block"

This reverts commit 1411699ba4cdf29eca037c4320543ab8189bad28.

Reason for revert: Crashing on the cmake-linux-clang-dbg-x64-ubsan bot

[ RUN      ] IR_IntegerRangeAnalysisTest.AnalyzeLoopBody_Failure_Index_LessThan_Min_I32
/b/s/w/ir/cache/uncached/dawn/src/tint/lang/core/number.h:176:46: runtime error: negation of -2147483648 cannot be represented in type 'type' (aka 'int'); cast to an unsigned type to negate this value to itself
   

Original change's description:
> Range Analysis: Get loop exit condition from body block
>
> This patch is the third part to implement the computation of the
> range on the loop control variables. In this patch we implement the
> function `GetBinaryToCompareLoopControlVariableInLoopBody()` to get
> the condition to exit the loop in the loop body block if the loop
> meets the below requirements (a straightforward for-loop):
> - The loop control variable is only used as the parameter of the
>   load instruction.
> - The first instruction is to load the loop control variable into a
>   temporary variable.
> - The second instruction is to compare the temporary variable with
>   a constant value and save the result to a boolean variable.
> - The second instruction cannot be a comparison that will never be
>   true (out of range of 32-bit integer).
> - The third instruction is an `ifelse` expression that uses the
>   boolean variable got in the second instruction as the condition.
> - The true block of the above `ifelse` expression doesn't contain
>   `exit_loop`.
> - The false block of the above `ifelse` expression only contains
>   `exit_loop`.
>
> Bug: chromium:348701956
> Test: tint_unittests
> Change-Id: Ie99911791eb6530e6d081ac9b54c2ec74e1be64c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/233294
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: James Price <jrprice@google.com>

TBR=jiawei.shao@intel.com,dneto@google.com,jrprice@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:348701956
Change-Id: Idf151f39c2b25d66d0ce40dd31300735f3aabf76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/234094
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
4 files changed
tree: 7099302f8e8c6d9de0db1be74703dcd1c5c7a896
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.