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matrix.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
device
float
*
tint_symbol_1
[[
buffer
(
0
)]])
{
float3x3 m
=
float3x3
(
0.0f
);
float3
const
v
=
m
[
1
];
float
const
f
=
v
[
1
];
*(
tint_symbol_1
)
=
f
;
return
;
}