commit | 28d5970cfe844d8627f5eba90b9838f7c493ecab | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Sep 21 23:41:50 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 21 23:41:50 2023 +0000 |
tree | f7dc747d7d03c675bd9b45126983ac7baf34f7b4 | |
parent | 5e4add6919b4bdc626b3f6a37395097b8fd360fc [diff] |
Roll DirectX Shader Compiler from 95253012eaf0 to 8c201e0bdbcb (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/95253012eaf0..8c201e0bdbcb 2023-09-21 cbieneman@microsoft.com Properly escape parenthesis (#5764) 2023-09-21 amaiorano@google.com Fix apple-clang debug build failing to link llvm_assert (#5759) 2023-09-21 cbieneman@microsoft.com Fix the clang-format workflow (#5761) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC jrprice@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: jrprice@google.com Change-Id: I9fd1fc73a4312c18218b7f2b113fb6f15278c489 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152980 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.