Enable -Wglobal-constructors for dawn/native Eliminates a static initializer in kUnusedFormat (in Texture.cpp) by making dawn::native::Format constexpr-constructible. kUnusedFormat doesn't actually have to be constexpr to fix this, but it adds explicit enforcement that it's constexpr-constructible. Includes some extra initializers as a workaround for a bug in the old version of MSVC (14.26) that's on Kokoro. amaiorano figured out how to reproduce it locally, with a local install of VS2019 and this magic CMake incantation: $ cmake -G "Visual Studio 16 2019" -T v142,version=14.26 .. Bug: dawn:1405 Change-Id: Ic94324fc624fd720671dec35dcc5ea8ad77ee46d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89863 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.