| #version 310 es |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| uint pad; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| uint pad_1; |
| uint pad_2; |
| vec3 vec3_f32; |
| uint pad_3; |
| ivec3 vec3_i32; |
| uint pad_4; |
| uvec3 vec3_u32; |
| uint pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint pad_6; |
| uint pad_7; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| }; |
| |
| layout(binding = 0, std430) buffer S_ssbo { |
| Inner arr[]; |
| } sb; |
| |
| void assign_and_preserve_padding_sb_arr_X_mat2x3_f32(uint dest[1], mat2x3 value) { |
| sb.arr[dest[0]].mat2x3_f32[0] = value[0u]; |
| sb.arr[dest[0]].mat2x3_f32[1] = value[1u]; |
| } |
| |
| void assign_and_preserve_padding_1_sb_arr_X_mat3x3_f32(uint dest[1], mat3 value) { |
| sb.arr[dest[0]].mat3x3_f32[0] = value[0u]; |
| sb.arr[dest[0]].mat3x3_f32[1] = value[1u]; |
| sb.arr[dest[0]].mat3x3_f32[2] = value[2u]; |
| } |
| |
| void assign_and_preserve_padding_2_sb_arr_X_mat4x3_f32(uint dest[1], mat4x3 value) { |
| sb.arr[dest[0]].mat4x3_f32[0] = value[0u]; |
| sb.arr[dest[0]].mat4x3_f32[1] = value[1u]; |
| sb.arr[dest[0]].mat4x3_f32[2] = value[2u]; |
| sb.arr[dest[0]].mat4x3_f32[3] = value[3u]; |
| } |
| |
| void assign_and_preserve_padding_3_sb_arr_X_arr2_vec3_f32(uint dest[1], vec3 value[2]) { |
| { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| sb.arr[dest[0]].arr2_vec3_f32[i] = value[i]; |
| } |
| } |
| } |
| |
| void tint_symbol(uint idx) { |
| sb.arr[idx].scalar_f32 = 0.0f; |
| sb.arr[idx].scalar_i32 = 0; |
| sb.arr[idx].scalar_u32 = 0u; |
| sb.arr[idx].vec2_f32 = vec2(0.0f); |
| sb.arr[idx].vec2_i32 = ivec2(0); |
| sb.arr[idx].vec2_u32 = uvec2(0u); |
| sb.arr[idx].vec3_f32 = vec3(0.0f); |
| sb.arr[idx].vec3_i32 = ivec3(0); |
| sb.arr[idx].vec3_u32 = uvec3(0u); |
| sb.arr[idx].vec4_f32 = vec4(0.0f); |
| sb.arr[idx].vec4_i32 = ivec4(0); |
| sb.arr[idx].vec4_u32 = uvec4(0u); |
| sb.arr[idx].mat2x2_f32 = mat2(vec2(0.0f), vec2(0.0f)); |
| uint tint_symbol_1[1] = uint[1](idx); |
| assign_and_preserve_padding_sb_arr_X_mat2x3_f32(tint_symbol_1, mat2x3(vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat2x4_f32 = mat2x4(vec4(0.0f), vec4(0.0f)); |
| sb.arr[idx].mat3x2_f32 = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| uint tint_symbol_2[1] = uint[1](idx); |
| assign_and_preserve_padding_1_sb_arr_X_mat3x3_f32(tint_symbol_2, mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat3x4_f32 = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| sb.arr[idx].mat4x2_f32 = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| uint tint_symbol_3[1] = uint[1](idx); |
| assign_and_preserve_padding_2_sb_arr_X_mat4x3_f32(tint_symbol_3, mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat4x4_f32 = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| uint tint_symbol_4[1] = uint[1](idx); |
| vec3 tint_symbol_5[2] = vec3[2](vec3(0.0f), vec3(0.0f)); |
| assign_and_preserve_padding_3_sb_arr_X_arr2_vec3_f32(tint_symbol_4, tint_symbol_5); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(gl_LocalInvocationIndex); |
| return; |
| } |