blob: 3169db61f76b937b7f74e2c83b787683d63fd9b9 [file] [log] [blame]
struct tint_padded_array_element {
int el;
};
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int idx = 0;
int a = 0;
tint_padded_array_element indexable[2] = (tint_padded_array_element[2])0;
const int x_27 = asint(x_6[1].x);
idx = (1 << asuint(x_27));
const int x_30 = asint(x_6[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_32 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_34 = idx;
const tint_padded_array_element tint_symbol_3[2] = {{x_30}, {x_32}};
indexable = tint_symbol_3;
const int x_36 = indexable[x_34].el;
a = x_36;
const int x_37 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_39 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_37 == x_39)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_48 = asint(x_6[1].x);
const int x_51 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54));
} else {
const int x_58 = asint(x_6[1].x);
const float x_59 = float(x_58);
x_GLF_color = float4(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}