| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_v1_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_v1_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float2 uv = 0.0f; |
| float4 v1 = 0.0f; |
| float a = 0.0f; |
| int i = 0; |
| float4 const x_49 = *(tint_symbol_5); |
| uv = float2(x_49.x, x_49.y); |
| float const x_52 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| v1 = float4(x_52, x_52, x_52, x_52); |
| float const x_55 = uv.y; |
| float const x_57 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_55 >= x_57)) { |
| float const x_62 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| v1.x = x_62; |
| float const x_65 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| v1.y = x_65; |
| float const x_68 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| v1.z = x_68; |
| float const x_71 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| v1.w = x_71; |
| } |
| float const x_74 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| a = x_74; |
| int const x_15 = x_12.x_GLF_uniform_int_values.arr[1].el; |
| i = x_15; |
| while (true) { |
| int const x_16 = i; |
| int const x_17 = x_12.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_16 < x_17)) { |
| } else { |
| break; |
| } |
| float const x_84 = x_8.x_GLF_uniform_float_values.arr[2].el; |
| float const x_86 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_84 < x_86)) { |
| discard_fragment(); |
| } |
| float const x_91 = v1.x; |
| float const x_93 = v1.y; |
| float const x_96 = v1.z; |
| float const x_99 = v1.w; |
| float const x_102 = x_8.x_GLF_uniform_float_values.arr[3].el; |
| a = pow((((x_91 + x_93) + x_96) + x_99), x_102); |
| { |
| int const x_18 = i; |
| i = (x_18 + 1); |
| } |
| } |
| float const x_104 = a; |
| float const x_106 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_104 == x_106)) { |
| float4 const x_111 = v1; |
| *(tint_symbol_6) = x_111; |
| } else { |
| int const x_20 = x_12.x_GLF_uniform_int_values.arr[1].el; |
| float const x_113 = float(x_20); |
| *(tint_symbol_6) = float4(x_113, x_113, x_113, x_113); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_8, x_12, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_v1_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_v1_1=tint_symbol_3.x_GLF_v1_1}; |
| return tint_symbol_4; |
| } |
| |