blob: 6710a76bd756ae42f359516353893b7884e1c590 [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
int a = 0;
f = 2.0f;
a = int((1.0f - clamp(1.0f, 1.0f, f)));
const int x_31 = a;
const int x_33 = asint(x_7[1].x);
if ((x_31 == x_33)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const int x_42 = asint(x_7[1].x);
const int x_45 = asint(x_7[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_48 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_39), float(x_42), float(x_45), float(x_48));
} else {
const int x_52 = asint(x_7[1].x);
const float x_53 = float(x_52);
x_GLF_color = float4(x_53, x_53, x_53, x_53);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}