| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int func_() { |
| int loop_count = 0; |
| int x_38_phi = 0; |
| loop_count = 0; |
| x_38_phi = 0; |
| while (true) { |
| int x_39 = 0; |
| int x_45_phi = 0; |
| const int x_43 = (x_38_phi + 1); |
| loop_count = x_43; |
| x_45_phi = x_43; |
| while (true) { |
| x_39 = (x_45_phi + 1); |
| loop_count = x_39; |
| const float x_50 = asfloat(x_7[0].x); |
| const float x_52 = asfloat(x_7[0].y); |
| if ((x_50 < x_52)) { |
| return 1; |
| } |
| const float x_57 = asfloat(x_7[0].x); |
| const float x_59 = asfloat(x_7[0].y); |
| if ((x_57 < x_59)) { |
| break; |
| } |
| { |
| x_45_phi = x_39; |
| if ((x_39 < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| x_38_phi = x_39; |
| if ((x_39 < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| void main_1() { |
| const int x_31 = func_(); |
| if ((x_31 == 1)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |