| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct BinarySearchObject { |
| tint_array_wrapper prime_numbers; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int binarySearch_struct_BinarySearchObject_i1_10_1_(constant buf0& x_8, thread BinarySearchObject* const obj) { |
| int m = 0; |
| while (true) { |
| float const x_91 = x_8.injectionSwitch.x; |
| if ((x_91 > 1.0f)) { |
| } else { |
| break; |
| } |
| float const x_95 = x_8.injectionSwitch.x; |
| m = int(x_95); |
| int const x_14 = m; |
| int const x_15 = (*(obj)).prime_numbers.arr[x_14]; |
| if ((x_15 == 1)) { |
| return 1; |
| } |
| } |
| return 1; |
| } |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { |
| int i = 0; |
| BinarySearchObject obj_1 = {}; |
| BinarySearchObject param = {}; |
| i = 0; |
| while (true) { |
| int const x_16 = i; |
| if ((x_16 < 10)) { |
| } else { |
| break; |
| } |
| int const x_17 = i; |
| if ((x_17 != 3)) { |
| int const x_18 = i; |
| float const x_67 = x_8.injectionSwitch.x; |
| if (((x_18 - int(x_67)) == 4)) { |
| int const x_21 = i; |
| obj_1.prime_numbers.arr[x_21] = 11; |
| } else { |
| int const x_22 = i; |
| if ((x_22 == 6)) { |
| int const x_23 = i; |
| obj_1.prime_numbers.arr[x_23] = 17; |
| } |
| { |
| int const x_24 = i; |
| i = (x_24 + 1); |
| } |
| continue; |
| } |
| } |
| while (true) { |
| { |
| float const x_82 = x_8.injectionSwitch.y; |
| if ((0.0f > x_82)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| int const x_24 = i; |
| i = (x_24 + 1); |
| } |
| } |
| BinarySearchObject const x_84 = obj_1; |
| param = x_84; |
| int const x_26 = binarySearch_struct_BinarySearchObject_i1_10_1_(x_8, &(param)); |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |