| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i = 0; |
| float const x_35 = x_7.injectionSwitch.y; |
| if ((x_35 < 0.0f)) { |
| } else { |
| bool x_42 = false; |
| float const x_41 = (*(tint_symbol_6)).y; |
| x_42 = (x_41 < -1.0f); |
| if (x_42) { |
| } else { |
| while (true) { |
| int const x_50 = i; |
| if ((x_50 >= 256)) { |
| break; |
| } |
| while (true) { |
| i_1 = 0; |
| while (true) { |
| int const x_58 = i_1; |
| if ((x_58 < 1)) { |
| } else { |
| break; |
| } |
| if (x_42) { |
| i_2 = 0; |
| while (true) { |
| int const x_66 = i_2; |
| if ((x_66 < 1)) { |
| } else { |
| break; |
| } |
| { |
| int const x_70 = i_2; |
| i_2 = (x_70 + 1); |
| } |
| } |
| { |
| int const x_72 = i_1; |
| i_1 = (x_72 + 1); |
| } |
| continue; |
| } |
| return; |
| { |
| int const x_72 = i_1; |
| i_1 = (x_72 + 1); |
| } |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_7, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |