commit | 5f41adadd6bcde1441e4167b4d016a068d594f7b | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Aug 11 00:25:04 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 11 00:25:04 2023 +0000 |
tree | 61e18e23189795ca2f465d3c26163fa40f1ebf31 | |
parent | 3038b4df77ff82bb792759277c7b0eeb8d79244e [diff] |
D3D12: Initialize mD3D12ResourceFlags for swapchain textures This patch adds the missing initializations on mD3D12ResourceFlags for D3D12 swapchain textures so that it won't have an undefined value and cause unexpected behaviors when we use it. Bug: dawn:697 Change-Id: I2349483c9e10ac158888700551adf08f792fa842 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146080 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.