blob: 0cf7e3f115f18067511103ed2201af04b32aab38 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void saturate_6bcddf() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
saturate_6bcddf();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
saturate_6bcddf();
return;
}
kernel void compute_main() {
saturate_6bcddf();
return;
}