commit | 5f5bc9902445a533532b61444cf4804bda80024b | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Sat Oct 26 18:10:13 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Oct 26 18:10:13 2024 +0000 |
tree | 1e505d7b7cbba803fbe582a966f616c0f4995f8c | |
parent | 92f4ed83ad7fa955e6473b62894ec6970cd2aa76 [diff] |
HLSL-IR: add support for interstage variables The AST path implements this in the TruncateInterstageVariables transform. For IR, this is handled in ShaderIO. When enabled, the transform truncates specified location variables from the entry point result. Bug: 375287594 Bug: 42240470 Change-Id: I164e7051fb896ad1a7d335694debac125a03616c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211818 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.