commit | 5f5bd214f7ba6d5cc226dd060f9433e3dab623af | [log] [tgz] |
---|---|---|
author | Kai Ninomiya <kainino@chromium.org> | Fri Jul 22 01:13:15 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 22 01:13:15 2022 +0000 |
tree | 3785cc403f6c0dbae65fa9ba4e7470d7278cd270 | |
parent | af47388345cc9460a7fab4d1f412a3148409f021 [diff] |
Roll third_party/webgpu-cts/ a41bc407a..72e3a2249 (15 commits) Update: - expectations.txt - ts_sources.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a41bc407a83a..72e3a2249135 - 72e3a2 Expand map_detach test for buffer should detach on device.destroy (#1699) - d5e662 Enhance val:render_pass_descriptor:depth_stencil_attachment_depth_clear_value (#1674) - 12b775 Implement val:CopyExternalImageToTexture,destination_texture,dimension (#1695) - 2834ce Add an out-of-range check to the ranges test in writeBuffer.spec.ts (#1663) - bee493 Implement val:queue:writeTexture:usage (#1675) - ea0057 Add GPURenderPassDescriptor.maxDrawCount test plan (#1614) - d30940 Generate full range of `atan2` cases (#1679) - 5b9641 Correct the order of params in atan2 message (#1677) - 228c28 Implement f32 `degrees` tests (#1668) - 4786c2 Remove obsolete f32 testing infrastructure (#1665) - 8e1167 Add f32 tests for `pow` (#1658) - aa0719 Make `render_pass_descriptor:resolveTarget,usage` test a valid case together (#1660) - 6dfee4 Submit all shader batches before checking for results - bbd744 Convert `ldexp` tests to use interval framework (#1659) - 9d3043 Update f32 tests to handle returning undefined for infinity (#1655) Created with './tools/run cts roll' Change-Id: Ibdf6a28ea84e2115103c9c9637b3e648a62b8364 Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96880 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.