Roll third_party/webgpu-cts/ a41bc407a..72e3a2249 (15 commits)

Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a41bc407a83a..72e3a2249135
 - 72e3a2 Expand map_detach test for buffer should detach on device.destroy (#1699)
 - d5e662 Enhance val:render_pass_descriptor:depth_stencil_attachment_depth_clear_value (#1674)
 - 12b775 Implement val:CopyExternalImageToTexture,destination_texture,dimension (#1695)
 - 2834ce Add an out-of-range check to the ranges test in writeBuffer.spec.ts (#1663)
 - bee493 Implement val:queue:writeTexture:usage (#1675)
 - ea0057 Add GPURenderPassDescriptor.maxDrawCount test plan (#1614)
 - d30940 Generate full range of `atan2` cases (#1679)
 - 5b9641 Correct the order of params in atan2 message (#1677)
 - 228c28 Implement f32 `degrees` tests (#1668)
 - 4786c2 Remove obsolete f32 testing infrastructure (#1665)
 - 8e1167 Add f32 tests for `pow` (#1658)
 - aa0719 Make `render_pass_descriptor:resolveTarget,usage` test a valid case together (#1660)
 - 6dfee4 Submit all shader batches before checking for results
 - bbd744 Convert `ldexp` tests to use interval framework (#1659)
 - 9d3043 Update f32 tests to handle returning undefined for infinity (#1655)

Created with './tools/run cts roll'

Change-Id: Ibdf6a28ea84e2115103c9c9637b3e648a62b8364
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96880
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
3 files changed
tree: 3785cc403f6c0dbae65fa9ba4e7470d7278cd270
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. LICENSE
  34. OWNERS
  35. PRESUBMIT.py
  36. README.chromium
  37. README.md
  38. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.