[dawn] Refactor VulkanBackend::WrapVulkanImage The majority of the code is shared, pull the needed information out of the descriptors and store in locals so we can move the common code outside the preprocessor blocks. Bug: 536639352 Change-Id: I425f26c1cb0801e0061e5fac44eca6bb370430f4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/345595 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.