commit | 5f94c14ee5c502c2bc11ab59837474d7b281be29 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Nov 02 23:33:47 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 02 23:33:47 2023 +0000 |
tree | 75a24f9ecadfaad8a6bc29461df54a71add22bf1 | |
parent | 3a8735eb1fff33fe303b099623c870facb9f7268 [diff] |
Roll third_party/webgpu-cts/ 2f3b68c51..c443ee71a (15 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - cache_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/2f3b68c51f5a..c443ee71a805 - c443ee Add details about 'atleast as good as f32' for AbstractFloats (#3112) - e480b6 Enable noImplicitOverride - e38266 Fixes for new tsc and eslint - 08eb52 Manually clean up some formatting - 0fd12a Auto-reformat with new eslint - 2b5071 Upgrade all dependencies to latest - ffcfff Fix most unused parameter warnings (those that definitely aren't bugs) - 86193b Set some compiler options that we already pass, explicitly disable others - b226a4 Audit TypedArray allocations (#3114) - a644dd Remove preview workflow, do WPT lint in PR workflow (#3131) - d13a52 Restore missing test path validation (#3129) - eb70aa Optimize some checkElements* implementations (#3123) - a71c81 Reduce draw validation test parameterization (#3122) - 0fac55 Prevent Double Runs and make run clearer. - ab09ed wgsl: Convert `quantizeToI32/U32` to used `Math.trunc` (#3120) Created with './tools/run cts roll' Change-Id: I7d52846979371bd064e10a9b4451d0f8edaf9cc6 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159060 Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.