Roll third_party/webgpu-cts/ 2f3b68c51..c443ee71a (15 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/2f3b68c51f5a..c443ee71a805
 - c443ee Add details about 'atleast as good as f32' for AbstractFloats (#3112)
 - e480b6 Enable noImplicitOverride
 - e38266 Fixes for new tsc and eslint
 - 08eb52 Manually clean up some formatting
 - 0fd12a Auto-reformat with new eslint
 - 2b5071 Upgrade all dependencies to latest
 - ffcfff Fix most unused parameter warnings (those that definitely aren't bugs)
 - 86193b Set some compiler options that we already pass, explicitly disable others
 - b226a4 Audit TypedArray allocations (#3114)
 - a644dd Remove preview workflow, do WPT lint in PR workflow (#3131)
 - d13a52 Restore missing test path validation (#3129)
 - eb70aa Optimize some checkElements* implementations (#3123)
 - a71c81 Reduce draw validation test parameterization (#3122)
 - 0fac55 Prevent Double Runs and make run clearer.
 - ab09ed wgsl: Convert `quantizeToI32/U32` to used `Math.trunc` (#3120)

Created with './tools/run cts roll'

Change-Id: I7d52846979371bd064e10a9b4451d0f8edaf9cc6
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159060
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
6 files changed
tree: 75a24f9ecadfaad8a6bc29461df54a71add22bf1
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.