| struct Inner { |
| float f; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| ByteAddressBuffer tint_symbol : register(t0, space0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1, space0); |
| |
| void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, Inner value) { |
| buffer.Store((offset + 0u), asuint(value.f)); |
| } |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) { |
| tint_symbol_3(buffer, (offset + 0u), value.inner); |
| } |
| |
| Inner tint_symbol_6(ByteAddressBuffer buffer, uint offset) { |
| const Inner tint_symbol_8 = {asfloat(buffer.Load((offset + 0u)))}; |
| return tint_symbol_8; |
| } |
| |
| S tint_symbol_5(ByteAddressBuffer buffer, uint offset) { |
| const S tint_symbol_9 = {tint_symbol_6(buffer, (offset + 0u))}; |
| return tint_symbol_9; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_2(tint_symbol_1, 0u, tint_symbol_5(tint_symbol, 0u)); |
| return; |
| } |