commit | 5fe58ebb6e16300c7eed7d161650b74abb485fb4 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Thu Aug 24 22:53:15 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 24 22:53:15 2023 +0000 |
tree | de2465b06bd11fc024c7a0ed41377cdd39e73d3b | |
parent | 11e786e7619f76fe33ea96a80fcc93999c9515c1 [diff] |
Instructions for running the WebGPU CTS on Android Added some instructions on how to run the WebGPU CTS with expectations on Android after fumbling through it myself repeatedly for the past few weeks. Here's hoping it saves someone some future heartache! Change-Id: I9251e76474a63a0827692efd5bb676ab7a146522 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148720 Auto-Submit: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.