[tint][inspector] Make Get*TextureBinding private. They are not used by Dawn and centralizing on GetResourceBindings will help support binding_array in the inspector in the future. Inspector tests are updated as needed, with duplicate tests removed now that they all use GetResourceBindings. Bug: 393558555 Change-Id: Ia08b75c7a98a1fecc9d4a8f17706b1a50389a429 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229594 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.