blob: bdcf85c11bd94db9f17c9b3762345fbe2964f76d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_63fb83(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float3(0.0f), 1.0f);
}
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_63fb83(tint_symbol_2, tint_symbol_3);
return;
}