blob: ed4c5561f9373182a0970b34d0c70ea9649f763a [file] [log] [blame]
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
// and the intrinsic defintion file:
// src/tint/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_3d<f32>;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32, @const offset: vec3<i32>) -> vec4<f32>
fn textureSampleLevel_dcbecb() {
var arg_2 = vec3<f32>();
var arg_3 = 1.0;
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_dcbecb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_dcbecb();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_dcbecb();
}