#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
vec4 a; | |
}; | |
layout(binding = 0, std430) buffer S_1 { | |
vec4 a; | |
} v; | |
void foo() { | |
v.a = (v.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); | |
} | |