blob: 47604605ff2ba7aa555afd6c9dc5bcfc901d5a4f [file] [log] [blame]
SKIP: INVALID
struct main_inputs {
uint idx : SV_GroupIndex;
};
RWByteAddressBuffer sb : register(u0);
void v(uint offset, matrix<float16_t, 4, 2> obj) {
sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]);
sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]);
sb.Store<vector<float16_t, 2> >((offset + 12u), obj[3u]);
}
void v_1(uint offset, matrix<float16_t, 4, 2> obj[2]) {
{
uint v_2 = 0u;
v_2 = 0u;
while(true) {
uint v_3 = v_2;
if ((v_3 >= 2u)) {
break;
}
v((offset + (v_3 * 16u)), obj[v_3]);
{
v_2 = (v_3 + 1u);
}
continue;
}
}
}
void v_4(uint offset, float3 obj[2]) {
{
uint v_5 = 0u;
v_5 = 0u;
while(true) {
uint v_6 = v_5;
if ((v_6 >= 2u)) {
break;
}
sb.Store3((offset + (v_6 * 16u)), asuint(obj[v_6]));
{
v_5 = (v_6 + 1u);
}
continue;
}
}
}
void v_7(uint offset, matrix<float16_t, 4, 4> obj) {
sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]);
sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]);
sb.Store<vector<float16_t, 4> >((offset + 24u), obj[3u]);
}
void v_8(uint offset, matrix<float16_t, 4, 3> obj) {
sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]);
sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]);
sb.Store<vector<float16_t, 3> >((offset + 24u), obj[3u]);
}
void v_9(uint offset, matrix<float16_t, 3, 4> obj) {
sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]);
sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]);
}
void v_10(uint offset, matrix<float16_t, 3, 3> obj) {
sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]);
sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]);
}
void v_11(uint offset, matrix<float16_t, 3, 2> obj) {
sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]);
sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]);
}
void v_12(uint offset, matrix<float16_t, 2, 4> obj) {
sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]);
}
void v_13(uint offset, matrix<float16_t, 2, 3> obj) {
sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]);
}
void v_14(uint offset, matrix<float16_t, 2, 2> obj) {
sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]);
sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]);
}
void v_15(uint offset, float4x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
sb.Store4((offset + 32u), asuint(obj[2u]));
sb.Store4((offset + 48u), asuint(obj[3u]));
}
void v_16(uint offset, float4x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
sb.Store3((offset + 32u), asuint(obj[2u]));
sb.Store3((offset + 48u), asuint(obj[3u]));
}
void v_17(uint offset, float4x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
sb.Store2((offset + 16u), asuint(obj[2u]));
sb.Store2((offset + 24u), asuint(obj[3u]));
}
void v_18(uint offset, float3x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
sb.Store4((offset + 32u), asuint(obj[2u]));
}
void v_19(uint offset, float3x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
sb.Store3((offset + 32u), asuint(obj[2u]));
}
void v_20(uint offset, float3x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
sb.Store2((offset + 16u), asuint(obj[2u]));
}
void v_21(uint offset, float2x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
}
void v_22(uint offset, float2x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
}
void v_23(uint offset, float2x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
}
void main_inner(uint idx) {
uint v_24 = (0u + (uint(idx) * 800u));
sb.Store(v_24, asuint(0.0f));
uint v_25 = (4u + (uint(idx) * 800u));
sb.Store(v_25, asuint(0));
sb.Store((8u + (uint(idx) * 800u)), 0u);
sb.Store<float16_t>((12u + (uint(idx) * 800u)), float16_t(0.0h));
uint v_26 = (16u + (uint(idx) * 800u));
sb.Store2(v_26, asuint((0.0f).xx));
uint v_27 = (24u + (uint(idx) * 800u));
sb.Store2(v_27, asuint((0).xx));
sb.Store2((32u + (uint(idx) * 800u)), (0u).xx);
sb.Store<vector<float16_t, 2> >((40u + (uint(idx) * 800u)), (float16_t(0.0h)).xx);
uint v_28 = (48u + (uint(idx) * 800u));
sb.Store3(v_28, asuint((0.0f).xxx));
uint v_29 = (64u + (uint(idx) * 800u));
sb.Store3(v_29, asuint((0).xxx));
sb.Store3((80u + (uint(idx) * 800u)), (0u).xxx);
sb.Store<vector<float16_t, 3> >((96u + (uint(idx) * 800u)), (float16_t(0.0h)).xxx);
uint v_30 = (112u + (uint(idx) * 800u));
sb.Store4(v_30, asuint((0.0f).xxxx));
uint v_31 = (128u + (uint(idx) * 800u));
sb.Store4(v_31, asuint((0).xxxx));
sb.Store4((144u + (uint(idx) * 800u)), (0u).xxxx);
sb.Store<vector<float16_t, 4> >((160u + (uint(idx) * 800u)), (float16_t(0.0h)).xxxx);
v_23((168u + (uint(idx) * 800u)), float2x2((0.0f).xx, (0.0f).xx));
v_22((192u + (uint(idx) * 800u)), float2x3((0.0f).xxx, (0.0f).xxx));
v_21((224u + (uint(idx) * 800u)), float2x4((0.0f).xxxx, (0.0f).xxxx));
v_20((256u + (uint(idx) * 800u)), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
v_19((288u + (uint(idx) * 800u)), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
v_18((336u + (uint(idx) * 800u)), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
v_17((384u + (uint(idx) * 800u)), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
v_16((416u + (uint(idx) * 800u)), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
v_15((480u + (uint(idx) * 800u)), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
v_14((544u + (uint(idx) * 800u)), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
v_13((552u + (uint(idx) * 800u)), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
v_12((568u + (uint(idx) * 800u)), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
v_11((584u + (uint(idx) * 800u)), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
v_10((600u + (uint(idx) * 800u)), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
v_9((624u + (uint(idx) * 800u)), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
v((648u + (uint(idx) * 800u)), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
v_8((664u + (uint(idx) * 800u)), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
v_7((696u + (uint(idx) * 800u)), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
float3 v_32[2] = (float3[2])0;
v_4((736u + (uint(idx) * 800u)), v_32);
matrix<float16_t, 4, 2> v_33[2] = (matrix<float16_t, 4, 2>[2])0;
v_1((768u + (uint(idx) * 800u)), v_33);
}
[numthreads(1, 1, 1)]
void main(main_inputs inputs) {
main_inner(inputs.idx);
}
FXC validation failure:
<scrubbed_path>(7,28-36): error X3000: syntax error: unexpected token 'float16_t'
<scrubbed_path>(8,3-10): error X3018: invalid subscript 'Store'
tint executable returned error: exit status 1