commit | 60a1cbbae00e53e562987bdb41d0fc0f743175b6 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Jul 05 23:43:53 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 05 23:43:53 2024 +0000 |
tree | dd71c5040c2fffa3b4756c6fc580765b20cb7a7b | |
parent | 37d09fab4e25f0adfb19d1475548e65f601bd074 [diff] |
Roll ANGLE from dfec7f4c5b62 to 1dd3a4c4053a (5 revisions) https://chromium.googlesource.com/angle/angle.git/+log/dfec7f4c5b62..1dd3a4c4053a 2024-07-05 lexa.knyazev@gmail.com D3D11: Use built-in position for gl_FragCoord.z on SM 4.0+ 2024-07-05 ynovikov@chromium.org Roll chromium_revision c174259bf6..a98f22a250 (1323232:1323712) 2024-07-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from a0ec371d8331 to f23c77132e0b (1 revision) 2024-07-05 rop@google.com Updating ceval's README.chromium to include Revision 2024-07-05 lexa.knyazev@gmail.com Metal: Remove MTLGetMSL dependency on context If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,dneto@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: dneto@google.com Change-Id: I92df20dc44419fd916911f85bfc7382341147b1a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196921 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.