commit | 60c67169d7d3278f85a91fdba3abce6f16f468ac | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Dec 14 16:45:43 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 14 16:45:43 2023 +0000 |
tree | c0ae239c60ad11333e951015a11ce1205bb4d798 | |
parent | 615eeaaaba9ba8b21de204f31d37e8ff075c78f5 [diff] |
[msl] Fix default interpolation sampling WGSL specifies that when the sampling type is not `flat`, the default sampling mode is `center`. MSL has no default sampling mode so make sure we emit `center` when the default is used. Fixed: tint:2118 Change-Id: I202bcb0319200fccabc95227c664a303b556fc4e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165641 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.