commit | 60e913d199426d25b5c1aa8542db6d8506cf2b54 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Mon Oct 28 17:01:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 28 17:01:19 2024 +0000 |
tree | 74edaa5f6a31c0be4228dfe314ce9f09c4f818e3 | |
parent | 5b580b93fd8df0ab51e38ec06bc1822b0313621e [diff] |
Roll DirectX Shader Compiler from a023a95f7361 to ee1f013dcf52 (2 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/a023a95f7361..ee1f013dcf52 2024-10-28 brioche@google.com [SPIR-V] Fix bad OpLoad on loaded texture (#6985) 2024-10-28 brioche@google.com [SPIR-V] Fixes SPV_KHR_fragment_shading_rate preventing optimizations (#6980) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: lokokung@google.com Change-Id: Icbfa8e833852788a2464e665a9d849121f8d3759 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212695 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.