| void transpose_4ce359() { |
| mat2x4 arg_0 = mat2x4(vec4(1.0f), vec4(1.0f)); |
| mat4x2 res = transpose(arg_0); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| void transpose_4ce359() { |
| mat2x4 arg_0 = mat2x4(vec4(1.0f), vec4(1.0f)); |
| mat4x2 res = transpose(arg_0); |
| void transpose_4ce359() { |
| mat2x4 arg_0 = mat2x4(vec4(1.0f), vec4(1.0f)); |
| mat4x2 res = transpose(arg_0); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |