#include <metal_stdlib> | |
using namespace metal; | |
void transpose_5f36bf() { | |
half4x3 arg_0 = half4x3(half3(1.0h), half3(1.0h), half3(1.0h), half3(1.0h)); | |
half3x4 res = transpose(arg_0); | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
float4 vertex_main_inner() { | |
transpose_5f36bf(); | |
return float4(0.0f); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
transpose_5f36bf(); | |
return; | |
} | |
kernel void compute_main() { | |
transpose_5f36bf(); | |
return; | |
} | |