| #extension GL_AMD_gpu_shader_half_float : require |
| void transpose_d6faec() { |
| f16mat2x3 arg_0 = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| f16mat3x2 res = transpose(arg_0); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| #extension GL_AMD_gpu_shader_half_float : require |
| void transpose_d6faec() { |
| f16mat2x3 arg_0 = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| f16mat3x2 res = transpose(arg_0); |
| #extension GL_AMD_gpu_shader_half_float : require |
| void transpose_d6faec() { |
| f16mat2x3 arg_0 = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| f16mat3x2 res = transpose(arg_0); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |