commit | 610f184fd932ded1756fb9a117fb692382c8d37d | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Nov 15 17:34:14 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 15 17:34:14 2021 +0000 |
tree | 7771b9f78f6b6f0d225cc3930bcd26f572d72a1b | |
parent | 3e9f30411c0dabb8c708b0b4e4f1821023b61f8a [diff] |
Add a guard for MTLDevice.counterSets being null. This is a tentative fix for a segfault that's happening on metal::Adapter initialization on some systems. Bug: dawn:1102 Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.