| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "ValidationTest.h" |
| |
| class RenderPassValidationTest : public ValidationTest { |
| }; |
| |
| // Test for an empty render pass builder |
| TEST_F(RenderPassValidationTest, Empty) { |
| AssertWillBeError(device.CreateRenderPassBuilder()) |
| .GetResult(); |
| } |
| |
| // Test for a render pass with one subpass and no attachments |
| TEST_F(RenderPassValidationTest, OneSubpass) { |
| AssertWillBeSuccess(device.CreateRenderPassBuilder()) |
| .SetSubpassCount(1) |
| .SetAttachmentCount(0) |
| .GetResult(); |
| } |
| |
| // Test for a render pass with one subpass and one attachment |
| TEST_F(RenderPassValidationTest, OneSubpassOneAttachment) { |
| AssertWillBeSuccess(device.CreateRenderPassBuilder()) |
| .SetSubpassCount(1) |
| .SetAttachmentCount(1) |
| .AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm) |
| .SubpassSetColorAttachment(0, 0, 0) |
| .GetResult(); |
| } |