commit | 6140a5998637a8b64a83c4da189d02af11a503f2 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jan 09 14:09:06 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 09 14:09:06 2024 +0000 |
tree | d0b43fee9958a850da1697f7e9cfc4ddd390941e | |
parent | 8186b85570d1479497ba14e48e7dd6e63dd4f27f [diff] |
Add Vector to byte decoder. Add support for `std::vector` to the tint bytes decoder. Change-Id: I335d1659df0b62fa1663ef85883cfcccc811e74c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168683 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.